The maps make a combination of those gray and dark colors, going into the greenish of mold and the grey of stones, looking for a creepy scale that manages to combine perfectly with the style of each map while giving us a well-diversified and qualitative variety. In this case, this WAD has visuals that are very reminiscent of caves, deep dark caverns or places inspired by damp and cold dungeons. A dungeon of Doom, if you wish. Umbral Platinum is an interesting example of a WAD that is small in quantity of levels but has fantastic quality maps that stand out for having a clear visual theme that evokes an excellent spirit of consistency and passion. Boo's spawns are towards dead ends and in the middle of large areas or corridors, and Judas23_'s spawn offer little-to-no protection (I.E: Spawning on poles, in windows, etc.After the more experimental, horror-like atmosphere that the previous DBP offered, it was now time to get into something different and a bit more traditional for the next project, or at least that’s what I imagine, hence, Umbral Platinum was born, but unlike a simple traditional mapset, this one blends quite well different visual styles into a single conjoined set of solidly challenging and pretty looking maps that evoke perfectly well that feeling of dungeon crawl and darkness overwhelmed. In addition, Judas23_ and Boo have awful spawns. It just indicates bad health distribution, considering ALL of the health is in the exit. Also, just because Doom2 Map01 had medkits in the exit doesn't make having 6 in the exit okay. The main area in Xfire5 is just too vulnerable, not just the BFG Pit, and even the hallways are. Getting trapped in the Plasma Gun pit is too easy, as well as the circular area with the staircase, and the teleport isn't very useful, seeing as it is one-way and leads you to a vulnerable spot. There are also some protrusions and such that are easy to get stuck on.īoo is extremely linear, like Doom 2 Map01. The only saving grace is to wait to spawn to let the opponent waste their cell ammo while spamming, if that is the case. It also feels way too tall and not wide enough for no Freelook, let alone Infinite Thing Height. Judas23_ mainly consists of BFG Spamming and doesn't have much cover to protect from it. It's flat, boring, and is basically just Shoot with a few more weapons, less health, and cover. Just because a map is "popular" doesn't make the map good.ĭwango5 Map07 is just a ripoff of another already-awful map. You're in charge of the WAD, and you get to get rid of four maps. I also really try to make sure that the map selector is functional and easy to navigate, which is why I have been hesitant in the past to expand the number of maps. Using the same sounds is unfortunately not very feasible, but I believe the compromise I've settled on of using DWANGO5 damage and plasma sound is agreeable. That means using the original skies, the original music, the original intermission screens, and making sure that there are no texture collisions (something I feel a lot of other compilations overlook). Unlike other compilations, I go out of my way to make sure the maps look and feel like they did in their original state. A few years later, this thread was created. A few months later, I expanded the list of maps to 32. After realizing that memorizing 120 maps was no easy feat no matter how they were arranged, I decided to cut the maplist to a mere 16 to force myself to separate out the wheat from the chaff. It started a few years ago as an attempt to make a convenient ingame reminder of the skirmish4f map list. The compilation is equal parts player convenience, a tribute to classic doom, and a deliberate attempt to introduce players to lesser played maps and potential modern classics. Duel32 is an ongoing project to compile the 32 best oldschool duel maps and pair them with an easy to use map selector.